Accuracy in Review: Unity in Command

 

Operation Citadel as depicted in the game Unity of Command

Very few games stimulate World War 2 at the divisional level well. Unity of Command does. Developed by 2X2 games, this 2011 game simulates the Eastern Front between the Soviet Union and German forces.

What the game gets right

Logistics
What I find that makes the games realistic (despite it's simplistic graphics) is the emphasis of logistics. After all, encircling the Soviet troops in the early part of the campaign resulted in overwhelming German victories at the start. Similarly, the Germans started to retreat from Stalingrad as they were unable to supply their frontlines as the Soviets began to counter.

In-game, cut off troops begin to lose food, fuel and ammunition and thus would not be able to continue fighting or moving.

What the game gets inaccurate

Oversimplifying the differences
The biggest inaccuracy the game commits is the simplification of the German and Soviet forces. The German forces are well-trained but limited. The Soviets are poorly-trained but plentiful. This game does not take into consideration that in the late war, this stereotype becomes less true. The Germans began conscripting older soldiers and young children, and the Soviets brought over experience veterans from Siberia.

The Fall of Berlin

Conclusion
While the game is simple in graphics and sound, the game gets right that World War 2 was a war of logistics, rather than direct combat. As long as any side could supply their frontlines reliably, they were guaranteed victory.

I attached a video review below:



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